Awita: Journey of Hope early demo
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This game is a side-scrolling metroidvania adventure that centers around sword combat. Your task is to traverse an expansive kingdom, encounter new friends and enemies, engage in battles with formidable bosses, and enhance your character's abilities through leveling up.
Status | In development |
Platforms | HTML5, Windows |
Rating | Rated 5.0 out of 5 stars (5 total ratings) |
Author | ANT_games |
Genre | Platformer, Adventure |
Made with | Construct |
Tags | 2D, Exploration, Fantasy, Female Protagonist, Indie, Metroidvania, Pixel Art |
Links | Steam |
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AwitaEarlyDemo_1.0.2.zip 97 MB
Development log
- Web version of the demo!Nov 09, 2023
- 1.0.1 Update, just bug fixesNov 08, 2023
- First public demo of Awita: Journey of HopeNov 07, 2023
Comments
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obrigado pelo jogo
I really like how the player moves - running and jumping feel perfect. Great art style as well
Some feedback: why no map? Please add map!
The combat feels slightly off, I think it’s the sound effect when you hit an enemy doesn’t feel like a hit and also the sword swing animation is slightly slow. I would cut some frames, like the wind up
I’m excited to play the final version!
Thank you very much for the feedback! I'll start working on a map as soon as possible, it's a quite difficult task
I like it. You can feel the atmosphere.
Thanks!
At first that boss was very hard (like 1-2 attacks took half my health bar! while my attack took like 1/5 of one of the 10 boss healh bars)
but then, I realized that the boss was standing quite close to the edge... whcih, due to falling off before, I knew was an isntant death...
well 2-3 hits right at the beginning and it was a 3 second fight :-)
I assume the demo ends there since nothing happened upon his death (and there was no other paths anyways).
looking forward to the full game, you might wanna not make the boss that hard though.
Thank you very much for the feedback! I will try to fix it in the next demo updates. Also I think that in the full game I will add an opportunity to choose the difficulty level
Ворогів простіше оббігти, вдарити можуть тільки випадково або якщо умисно зупинишся, нагороди нема, хп у ворогів вистачає, тому бій це буквально трата часу. Дизайну рівнів поки що не видно. Ну і спрайти з ассет стора і історія і арти ші-генеровані. Тобто що залишилося це бродіння по пустим локаціям. Треба терміново завозити сюди гру, бо зараз це просто імітація гри.
very interesting game, quite a lot of mechanics, I especially liked that you can cling to walls